Ethical ‘Blindness’ and the Tetris Effect

business_ethics_highlights_2Sometimes when we focus on one thing, or set of things, long enough, that’s all we end up capable of seeing. When you deal with numbers all day long, the possibility exists that you’re going to start thinking exclusively in terms of numbers, and not in terms of the people that those numbers represent. The blogger below points out how this phenomenon is related to the experiences of players of a certain classic video game. >>>

LINK: Ethical Blindness: The Tetris Effect (by Patrick Henz for Ethics Playground)

This theoretical ideas had been confirmed be the “Tetris Effect”. The arcade puzzle game was developed in 1984 by the Russian game designer Alexey Pajitnov. … The game was quite simple, but addictive, so many users played several hours a day. As result, several of them not only started to dream about the game, but perceived their environment as Tetris figures. ….

What do you think?

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